My favourite eLearning group, US-based The ELearning Guild, yesterday released their latest 360 degree report. This time the focus is upon eLearning 2.0, a subject that is close to my heart being in the serious game and immersive simulation space myself.

I have copied some descriptive text below – find out more at http://www.elearningguild.com/research/archives/index.cfm?action=viewonly2&id=134&referer=

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Published Date: 09/23/2008

E-LEARNING 2.0

Learning in a Web 2.0 World
by Steve Wexler, Jane Hart, Tony Karrer, Michele Martin, Mark Oehlert, Sanjay Parker, Brent Schlenker, and Will Thalheimer

Overview
People that read the Guild’s 360° Reports on emerging technologies often express the following fears:

  1. The emerging technology will obsolesce what they do now;
  2. The emerging technology will be difficult to learn;
  3. It will be difficult to convince colleagues and management that they should embrace the emerging technology; and,
  4. Not embracing the technology will lead to certain doom.

Our comprehensive research and analysis from industry experts should allay concerns over the first three items. Indeed, the use of traditional classroom instruction is actually *up* from a year ago, so e-Learning 2.0 approaches are not going to replace instructor-lead training or e-Learning 1.0 approaches anytime soon. As for the fourth item, while the language may be somewhat extreme our research shows that organizations that ignore incorporating Web 2.0 approaches for their learning initiatives may be doing so at their own peril (at least according to Guild members’ survey results).

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