You are currently browsing the monthly archive for October 2008.
In a short but impassioned online piece, David Henderson bemoans the inertia prevelant in ‘corporate America’ in relation to it’s apparent lack of adoption of web 2.0 for business advantage. Having presented on eLearning 2.0 (in relation tpo how web 2.0 tools and technologies can be useful for L&D) I recognise this. What I would say is, and especially for communicating with learning folks, is that there is an absolut eneed for someone (e.g. a consultant) to explain to them what is out there, what it does and how it can be stitched together to deliver value in a learning context.
The piece has a couple of neat diagrams (nabbed below) – read the post here
Martine Parry, CEO of Apply Group and founder of ANGILS has asked me to further her request for participation in an independent global survey (in association with eLearning Network, ANGILS and the UK Trade & Industry). Respondents will receive a copy of the key findings for free as a thank you for completing the survey.is designed to gain better understanding of the time-lines, challenges, benefits and needs of the learning and communications communities across business sectors, from new technologies and techniques as described. (Please click on url link to start the survey).
The survey entitled: Immersive Learning, Virtual Worlds & Web 2.0
The survey only takes around 5-10 minutes and I would be most happy if you could pass this invitation on to industry colleagues. All data is anonymised and confidentiality maintained.
We would love to share the key findings with you so be quick and complete it today. The deadline for responding is 31st October but we also have a numbers deadline of 300 valid responses and have reached 50% of the target already.
Thanks and I look forward to hearing from you!
My best wishes, Martine Parry
CEO Apply Group and association ANGILS (www.angils.org)
I just came across this summary of a new piece of research that seems to challenges many of the prevailing ‘gamer sterotypes’. I’ve copied some of the words below. The full article is on Gamasutra at the following URL:
“55 percent of gamers are married, 48 percent have kids, and single gamers are twice as likely to go on dates in a given month than non-gamers. That’s according to the results of a new research study from IGN Entertainment and Ipsos Media CT obtained by Gamasutra.
The study, which involved 3,000 participants, says it demonstrates that, contrary to popular stereotypes, gamers are more social, more active and more influential to their friends than non-gamers — and that the average age of gamers who picked up the habit within the past two years is 32.”